This 246-page book is about teenage boy Samuel who had just turned fourteen. He gets two-hundred dollars to spend for his birthday and he goes to the Gryphon’s Lair, a role-playing games store. Samuel is drawn to a pair of white misshapen ivory dice with four or five blank unbalanced sides and decides to buy it for 50 dollars. He also notices another pair of dice that is nearly identical to the pair he bought, except that its was completely black. The next day, Samuel tries to paint the dice at school the next day, but the paint ran off, no matter how thick it was. He decides to drop it into a cup of water and sees strange runes appear on the sides of the dice, repelling the water. That night, he rolls the dice and is sent to the world of myths. Samuel finds out that he is a Lorekeeper, destined to save the mythical world from the holder of the black dice, and fights for his life against the forces of evil. Will he prevail? I would rate this book 5 stars out of 5 because it is a thrilling combination of magic and adventure.
This book is about twins Connor and Grace who get shipwrecked in the middle of the ocean in the year 2505. Their father had recently died and they decided to escape their quiet little hometown of Crescent Moon Bay on the east coast of Australia. Connor is saved by a pirate ship, while Grace is rescued by a mysterious Vampirate ship. Each twin thought the other had drowned. Conner had the chance to join the crew on the pirate ship, but Grace is in great danger on the ship of vampires. This book tells part of the extraordinary adventures of twins Connor and Grace aboard a pirate ship and a ship of vampires in the future.